Sphere Generierung
Winkel 1
0 - π
Winkel 2
0 - 2π
Vertex Position
X = Math.cos(0.00) * Math.sin(0.00) = 0.00
Y = Math.cos(0.00) = 1.00
Z = Math.sin(0.00) * Math.sin(0.00) = 0.00