Sequence
Key 0: time
value
Key 1: time
value
Animation
fps (the number of frames defined per second for animations with discrete steps, e.g. sprite images)
time for an event to fire
time at which the label is placed
Jump
The animation structure is hardcoded in this test and maps the sequence onto the x- and y-rotation of the cubes transform component
ComponentAnimator
playmode
quantization