InteractionArea
Witch Layer:
Background
Foreground
Type:
Item
Door
ItemName / Scenery.json:
Will it disapear:
true
flase
InteractionArea Name:
InteractionArea left uppper corner:
setLeftUpper
InteractionArea right lower corner:
setRightLower
InteractionArea Texture
Player direction
Create InteractionArea
Delete last InteractionArea
Position NPCs
set InteractionArea
Position NPC
save Scene