Represents an animation consisting of multiple channels. Each channel targets a specific property within a node hierarchy and contains keyframes that define the animation's behavior over time.

Hierarchy (view full)

Implements

Constructors

Properties

channels: AnimationChannel[]
duration: number
idResource: string
name: string

Accessors

Methods

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Parameters

    • _extendable: boolean = false

    Returns Mutator

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • Optional _selection: string[]
    • Optional _dispatchMutate: boolean

    Returns void | Promise<void>