A mesh loaded from an OBJ-file. Simple Wavefront OBJ import. Takes a wavefront obj string. To Load from a file url, use the static LOAD Method. Currently only works with triangulated Meshes (activate 'Geomentry → Triangulate Faces' in Blenders obj exporter)

Todo

Load Materials, Support Quads

Authors

Simon Storl-Schulke 2021 | Luis Keck, HFU, 2021 | Jirka Dell'Oro-Friedl, HFU, 2021-2022 | Matthias Roming, HFU, 2023 | Jonas Plotzky, HFU, 2023

Hierarchy

  • SerializableResourceExternal<typeof Mesh, this> & Mesh<this>
    • MeshOBJ

Constructors

Properties

faces: Face[] = []
idResource: string
name: string
status: RESOURCE_STATUS = RESOURCE_STATUS.PENDING
type: string
url: RequestInfo
vertices: Vertices = ...
baseClass: typeof Mesh = Mesh

refers back to this class from any subclass e.g. in order to find compatible other resources

subclasses: typeof Mesh[] = []

list of all the subclasses derived from this class, if they registered properly

Accessors

Methods

  • Clears the bounds of this mesh aswell as the buffers of the associated RenderMesh.

    Returns void

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Parameters

    • _extendable: boolean = false

    Returns Mutator

  • Returns an associative array with the same attributes as the given mutator, but with the corresponding types as string-values. Does not recurse into objects! This will return the decorated meta-type instead of the runtime-type of the object, if available.

    Parameters

    Returns MutatorAttributeTypes

  • Collect the attributes of the instance and their values applicable for animation. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance

    Parameters

    • _extendable: boolean = false

    Returns MutatorForAnimation

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>

  • Updates the values of the given mutator according to the current state of the instance

    Parameters

    Returns void