Internal class for Shaders used only by the physics debugDraw
Introduce the FUDGE Rendering Context to this class, creating a program and vertex/fragment shader in this context
Take glsl shaders as strings and compile them, attaching the compiled shaders to a program thats used by this rendering context.
Compile a shader out of a string and validate it.
Get index of a attribute in a shader in this program
Get all indices for every attribute in the shaders of this program
Get the location of a uniform in a shader in this program
Tell the FUDGE Rendering Context to use this program to draw.
Internal class for Shaders used only by the physics debugDraw