Plays animation in a loop: it restarts once it hit the end.
Plays animation once and stops at the last key/frame
Plays animation once and stops on the first key/frame
Plays animation like LOOP, but backwards.
Causes the animation not to play at all. Useful for jumping to various positions in the animation without proceeding in the animation.
Holds different playmodes the animation uses to play back its animation.
Author
Lukas Scheuerle, HFU, 2019