Interface to access data from a WebGl shaderprogram. This should always mirror the (static) interface of Shader. It exposes the static members of Shader in an instance-based way. e.g.:
let shader: ShaderInterface; Copy
let shader: ShaderInterface;
can take values of type
typeof Shader | ShaderInteface Copy
typeof Shader | ShaderInteface
Returns the fragment shader source code for the render engine
Returns the vertex shader source code for the render engine
Interface to access data from a WebGl shaderprogram. This should always mirror the (static) interface of Shader. It exposes the static members of Shader in an instance-based way. e.g.:
can take values of type