Variable UNIFORM_BLOCKConst

UNIFORM_BLOCK: {
    CAMERA: {
        BINDING: 1;
        NAME: "Camera";
    };
    FOG: {
        BINDING: 5;
        NAME: "Fog";
    };
    LIGHTS: {
        BINDING: 0;
        NAME: "Lights";
    };
    MATERIAL: {
        BINDING: 2;
        NAME: "Material";
    };
    NODE: {
        BINDING: 3;
        NAME: "Node";
    };
    SKIN: {
        BINDING: 4;
        NAME: "Skin";
    };
} = ...

Type declaration

  • Readonly CAMERA: {
        BINDING: 1;
        NAME: "Camera";
    }
    • Readonly BINDING: 1
    • Readonly NAME: "Camera"
  • Readonly FOG: {
        BINDING: 5;
        NAME: "Fog";
    }
    • Readonly BINDING: 5
    • Readonly NAME: "Fog"
  • Readonly LIGHTS: {
        BINDING: 0;
        NAME: "Lights";
    }
    • Readonly BINDING: 0
    • Readonly NAME: "Lights"
  • Readonly MATERIAL: {
        BINDING: 2;
        NAME: "Material";
    }
    • Readonly BINDING: 2
    • Readonly NAME: "Material"
  • Readonly NODE: {
        BINDING: 3;
        NAME: "Node";
    }
    • Readonly BINDING: 3
    • Readonly NAME: "Node"
  • Readonly SKIN: {
        BINDING: 4;
        NAME: "Skin";
    }
    • Readonly BINDING: 4
    • Readonly NAME: "Skin"