Holds information about continous points in time their accompanying values as well as their slopes. Also holds a reference to the AnimationFunctions that come in and out of the sides. The AnimationFunctions are handled by the AnimationSequences. If the property constant is true, the value does not change and wil not be interpolated between this and the next key in a sequence

Author

Lukas Scheuerle, HFU, 2019

Hierarchy (view full)

Implements

Constructors

Properties

functionIn: AnimationFunction

Don't modify this unless you know what you're doing.

functionOut: AnimationFunction

Don't modify this unless you know what you're doing.

Accessors

  • get type(): string
  • Retrieves the type of this mutable subclass as the name of the runtime class

    Returns string

    The type of the mutable

Methods

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Returns Mutator

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>