A sequence of AnimationKeys that is mapped to an attribute of a Node or its Components inside the Animation. Provides functions to modify said keys

Authors

Lukas Scheuerle, HFU, 2019 | Jonas Plotzky, HFU, 2022

Hierarchy (view full)

Implements

Constructors

Accessors

  • get type(): string
  • Retrieves the type of this mutable subclass as the name of the runtime class

    Returns string

    The type of the mutable

Methods

  • Evaluates the sequence at the given point in time.

    Parameters

    • _time: number

      the point in time at which to evaluate the sequence in milliseconds.

    Returns number

    the value of the sequence at the given time. undefined if there are no keys.

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Parameters

    • _extendable: boolean = false

    Returns Mutator

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>