Optional
_options: { Optional
blending?: ANIMATION_BLENDINGOptional
speed?: numberOptional
weight?: numberThe mode used for blending this node with others in an AnimationNodeBlend. Default: ANIMATION_BLENDING.OVERRIDE.
The (blended) animation mutator at the state of the last call to update.
The playback speed
The weight used for blending this node with others in an AnimationNodeBlend. Default: 1.
Blends multiple input AnimationNodes providing a blended mutator and the events from all nodes. Each child node must specify its own blend weight and blending. Processes nodes sequentially, each node blends with the accumulated result. When combined with AnimationNodeTransitions as children, transitions from/into an empty state will blend from/into the accumulated result of this node.
Author
Jonas Plotzky, HFU, 2024-2025
Example walk-run-blend:
Example transition-empty-state: