Base class for all animation nodes. Animation nodes form an animation graph enabling hierachical animation blending and animation transitions. Can be attached to a Node via ComponentAnimationGraph.

Author

Jonas Plotzky, HFU, 2024-2025

Hierarchy (view full)

Constructors

Properties

Methods

Constructors

Properties

The mode used for blending this node with others in an AnimationNodeBlend. Default: ANIMATION_BLENDING.OVERRIDE.

speed: number

The playback speed

values: Map<string, Float32Array>
weight: number

The weight used for blending this node with others in an AnimationNodeBlend. Default: 1.

Methods

  • Updates the animation according the given delta time

    Parameters

    • _deltaTime: number
    • _valuesCurrent: Map<string, Float32Array>
    • _valuesOriginal: Map<string, Float32Array>
    • _dispatchEvent: ((_event) => boolean)
        • (_event): boolean
        • Parameters

          Returns boolean

    Returns void