The mode used for blending this node with others in an AnimationNodeBlend. Default: ANIMATION_BLENDING.OVERRIDE.
The playback speed
The weight used for blending this node with others in an AnimationNodeBlend. Default: 1.
Updates the animation according the given delta time
Blends multiple input AnimationNodes. Each child node must specify its own blend weight and blending. Processes nodes sequentially, each node blends with the accumulated result. When combined with AnimationNodeTransitions as children, transitions from/into an empty state will blend from/into the accumulated result of this node.
Author
Jonas Plotzky, HFU, 2024-2025
Example walk-run-blend:
Example transition-empty-state: