Holds data to feed into a Shader to describe the surface of Mesh.
Materials reference Coat and Shader.
The method useRenderData will be injected by RenderInjector at runtime, extending the functionality of this class to deal with the renderer.

Hierarchy (view full)

Implements

Constructors

Accessors

  • get type(): string
  • Retrieves the type of this mutable subclass as the name of the runtime class

    Returns string

    The type of the mutable

Methods

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Parameters

    • _extendable: boolean = false

    Returns Mutator

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>