Optional
_mesh: MeshOptional
_skeleton: ComponentSkeletonReadonly
mtxStatic
Readonly
baserefers back to this class from any subclass e.g. in order to find compatible other resources
Static
Readonly
isubclasses get a iSubclass number for identification
Static
Readonly
subclasseslist of all the subclasses derived from this class, if they registered properly
Is true, when only one instance of the component class can be attached to a node
Retrieves the type of this mutable subclass as the name of the runtime class
The type of the mutable
See EventTarget.addEventListener for reference. Works with EventListenerUnified and EventUnified
Optional
_options: boolean | AddEventListenerOptionsTries to attach the component to the given node, removing it from the node it was attached to if applicable
Recreates this instance of Serializable with the information from the given Serialization.
See EventTarget.dispatchEvent for reference. Works with with EventUnified
Optional
drawOverride this to draw visual aids for this component inside the editors render view. Use Gizmos inside the override to draw stuff.
Optional
_cmpCamera: ComponentCameraSee drawGizmos. Only displayed while the corresponding node is selected.
Retrieves the specified attribute types from the metadata of this instance's class.
Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.
Returns an associative array with the same attributes as the given mutator, but with the corresponding types as string-values. Does not recurse into objects! This will return the decorated meta-type instead of the runtime-type of the object, if available.
Collect the attributes of the instance and their values applicable for animation. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Collect the attributes of the instance and their values applicable for the user interface. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses
See EventTarget.removeEventListener for reference. Works with EventListenerUnified and EventUnified
Optional
_options: boolean | AddEventListenerOptionsReturns a Serialization of this object.
Updates the values of the given mutator according to the current state of the instance
Static
get
Attaches a Mesh to the node
Authors
Jirka Dell'Oro-Friedl, HFU, 2019