Creates a new event customized for physics. Holding informations about impulses. Collision point and the body that is colliding
ComponentRigidbody that collided with this ComponentRigidbody
The normal vector of the collision. Only existing on COLLISION_ENTER
The point where the collision/triggering initially happened. The collision point exists only on COLLISION_ENTER / TRIGGER_ENTER.
The normal impulse between the two colliding objects. Normal represents the default impulse. Impulse is only happening on COLLISION_ENTER, so there is no impulse on exit nor on triggers. Use the velocity of the cmpRigidbody to determine the intensity of the EVENT instead.
Special type of Event for physics.