A Material loaded from a glTF-File.

Authors

Jonas Plotzky, HFU, 2024

Hierarchy

Constructors

Properties

alphaClip: number = 0.01

Clipping threshold for alpha values, every pixel with alpha < alphaClip will be discarded.

idResource: string
name: string

The name to call the Material by.

type: string
url: RequestInfo

Accessors

Methods

  • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

    Parameters

    • _extendable: boolean = false

    Returns Mutator

  • Returns an associative array with the same attributes as the given mutator, but with the corresponding types as string-values. Does not recurse into objects! This will return the decorated meta-type instead of the runtime-type of the object, if available.

    Parameters

    Returns MutatorAttributeTypes

  • Collect the attributes of the instance and their values applicable for animation. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance

    Parameters

    • _extendable: boolean = false

    Returns MutatorForAnimation

  • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

    Parameters

    • _mutator: Mutator
    • _selection: string[] = null
    • _dispatchMutate: boolean = true

    Returns Promise<void>

  • Changes the materials reference to the given Shader, creates and references a new Coat instance
    and mutates the new coat to preserve matching properties.

    Parameters

    Returns void

  • Updates the values of the given mutator according to the current state of the instance

    Parameters

    Returns void