Interface AnimationSequenceVector3

Holds information about the AnimationStructure that the Animation uses to map the Sequences to the Attributes. Built out of a Node's serialsation, it swaps the values with AnimationSequences.

interface AnimationSequenceVector3 {
    x?: AnimationSequence;
    y?: AnimationSequence;
    z?: AnimationSequence;
}

Hierarchy (view full)

Properties

Properties