Interface AnimationSequenceVector4

Holds information about the AnimationStructure that the Animation uses to map the Sequences to the Attributes. Built out of a Node's serialsation, it swaps the values with AnimationSequences.

interface AnimationSequenceVector4 {
    w?: AnimationSequence;
    x?: AnimationSequence;
    y?: AnimationSequence;
    z?: AnimationSequence;
}

Hierarchy (view full)

Properties

Properties