Defined by an origin and a direction of type Pick, rays are used to calculate picking and intersections

Authors

Jirka Dell'Oro-Friedl, HFU, 2021

Constructors

Properties

direction: Vector3
length: number

TODO: support length

origin: Vector3

Methods

  • Returns the shortest distance from the ray to the given target point. All values and calculations must be relative to the same coordinate system, preferably the world.

    Parameters

    Returns Vector3

  • Returns the point of intersection of this ray with a plane defined by the face. All values and calculations must be relative to the same coordinate system, preferably the world

    Parameters

    Returns Vector3

  • Returns the point of intersection of this ray with a plane defined by the given point of origin and the planes normal. All values and calculations must be relative to the same coordinate system, preferably the world

    Parameters

    Returns Vector3