Returns the shortest distance from the ray to the given target point.
All values and calculations must be relative to the same coordinate system, preferably the world.
Returns the point of intersection of this ray with a plane defined by the face.
All values and calculations must be relative to the same coordinate system, preferably the world
Returns the point of intersection of this ray with a plane defined by
the given point of origin and the planes normal. All values and calculations
must be relative to the same coordinate system, preferably the world
Defined by an origin and a direction of type Pick, rays are used to calculate picking and intersections
Authors
Jirka Dell'Oro-Friedl, HFU, 2021