Stores information provided by Render-picking e.g. using Picker and provides methods for further calculation of positions and normals etc.
Jirka Dell'Oro-Friedl, HFU, 2021
Optional
Called solely by the renderer to enable calculation of the world coordinates of this Pick
Accessor to calculate and store the face normal in world-space at the point of intersection of Ray and Mesh only when used.
Accessor to calculate and store position in mesh-space of intersection of Ray and Mesh only when used.
Accessor to calculate and store world position of intersection of Ray and Mesh only when used.
Stores information provided by Render-picking e.g. using Picker and provides methods for further calculation of positions and normals etc.
Authors
Jirka Dell'Oro-Friedl, HFU, 2021