Static
pickTakes a camera and a point on its virtual normed projection plane (distance 1) to construct the picker-camera, then renders the pick-texture and returns an unsorted Pick-array with information about the hits of the ray.
Static
pickTakes a ray plus min and max values for the near and far planes to construct the picker-camera, then renders the pick-texture and returns an unsorted Pick-array with information about the hits of the ray.
Static
pick
Provides static methods for picking using Render
Authors
Jirka Dell'Oro-Friedl, HFU, 2021