Interface AnimationSequenceMatrix4x4

Holds information about the AnimationStructure that the Animation uses to map the Sequences to the Attributes. Built out of a Node's serialsation, it swaps the values with AnimationSequences.

interface AnimationSequenceMatrix4x4 {
    rotation?: AnimationSequenceVector3 | AnimationSequenceVector4;
    scale?: AnimationSequenceVector3;
    translation?: AnimationSequenceVector3;
}

Hierarchy (view full)

Properties